we learnd about.....following this week
•key point that has implications for the aesthetic, ethics and evaluation of human-computer interaction•history of HCI from a tools perspective
•conversational models of the interface: the intersection of AI and HCI
•question for today: what problem does Weizenbaum’s ELIZA system address or solve?
•the answer of AI
•the answer of Ethnomethodology
human-computer interaction
Human–computer interaction (HCI) is the study of interaction between people (users) and computers. It is often regarded as the intersection of computer science, behavioral sciences, design and several other fields of study. Interaction between users and computers occurs at the user interface (or simply interface), which includes both software and hardware, for example, general-purpose computer peripherals and large-scale mechanical systems, such as aircraft and power plants. The following definition is given by the Association for Computing Machinery[1]:
"Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them."
Because human-computer interaction studies a human and a machine in conjunction, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant. On the human side, communication theory, graphic and industrial design disciplines, linguistics, social sciences, cognitive psychology, and human performance are relevant. And, of course, engineering and design methods are relevant.HCI is also sometimes referred to as man–machine interaction (MMI) or computer–human interaction
•People often interact with media technologies as though the technologies were people.
and about design..
If we view objects, technologies and natural phenomenon as if they do, in fact, have goals and intentions, then we will design like an artificial intelligence researcher.
On the other hand, if we view objects, technologies and natural phenomenon as if the just look like they have goals and intentions, then we will design like a tool builder for human “users” or “operators” of our tools.
History of HCI as tools people..
–Vannevar Bush: memex
–J.C.R. Licklider: computer networking, agents
–Ivan Sutherland: sketchpad
–Doug Engelbart: mouse, GUI, word processing, etc.
–Ted Nelson: hypertext
–Alan Kay: object-oriented programming, laptops, ...
and let;s think about aliza system.
the artificial intelligence answer: it does (or does not) behave like a human and is therefore successful (or not successful)
the ethnomethodology answer: it is taken to be a like a person in a conversation and thus simply works like most other technologies in a social situation
and aliza's algorithm
•If the last two answers were “No,” then answer “Yes.”
•Else, if more than 20 total answers, then answer “Yes.”
•Else, if the question ends in vowel, then answer “No.”
•Else, if question ends in “Y,” then answer “Maybe.”
•Else, answer “Yes.”
it's a simple mathod but creative !!